Audio Manager will help to get/set the volume settings.
SeekBar music = (SeekBar)findViewById(R.id.music);
SeekBar ring = (SeekBar)findViewById(R.id.ring);
SeekBar system = (SeekBar)findViewById(R.id.system);
SeekBar voice = (SeekBar)findViewById(R.id.voice);
initControls(alarm, AudioManager.STREAM_ALARM);
initControls(music, AudioManager.STREAM_MUSIC);
initControls(ring, AudioManager.STREAM_RING);
initControls(system, AudioManager.STREAM_SYSTEM);
initControls(voice, AudioManager.STREAM_VOICE_CALL);
}
private void initControls (SeekBar seek, final int stream)
seek.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
public void onProgressChanged(SeekBar bar, int progress, boolean fromUser)
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.volume);
setContentView(R.layout.volume);
AudioManager mAudio = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
SeekBar alarm = (SeekBar)findViewById(R.id.alarm);SeekBar music = (SeekBar)findViewById(R.id.music);
SeekBar ring = (SeekBar)findViewById(R.id.ring);
SeekBar system = (SeekBar)findViewById(R.id.system);
SeekBar voice = (SeekBar)findViewById(R.id.voice);
initControls(alarm, AudioManager.STREAM_ALARM);
initControls(music, AudioManager.STREAM_MUSIC);
initControls(ring, AudioManager.STREAM_RING);
initControls(system, AudioManager.STREAM_SYSTEM);
initControls(voice, AudioManager.STREAM_VOICE_CALL);
}
private void initControls (SeekBar seek, final int stream)
{
seek.setMax(mAudio.getStreamMaxVolume(stream));
seek.setProgress(mAudio.getStreamVolume(stream));
seek.setMax(mAudio.getStreamMaxVolume(stream));
seek.setProgress(mAudio.getStreamVolume(stream));
seek.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
public void onProgressChanged(SeekBar bar, int progress, boolean fromUser)
{
mAudio.setStreamVolume(stream, progress, AudioManager.FLAG_PLAY_SOUND);
}
public void onStartTrackingTouch(SeekBar bar) {
}
public void onStopTrackingTouch(SeekBar bar) {
}
});
}
mAudio.setStreamVolume(stream, progress, AudioManager.FLAG_PLAY_SOUND);
}
public void onStartTrackingTouch(SeekBar bar) {
}
public void onStopTrackingTouch(SeekBar bar) {
}
});
}
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